Having been created from the essences of the Primordial Sphere of Fire, Ninamama’s body is composed of Primordial Fire. This grants her invulnerability against their damaging effects, the ability to turn her body into Primordial Fire, and limited control over Primordial Fire (the second Primordial Element, which includes fire and other matters in a plasmic state).
Ninamama can control the forces of nature related to the Primordial Fire, being able to control the planet’s Asthenosphere and cause forest fires, volcanic eruptions and paroxysms.
Other attacks include the ability to throw fire through her jaws.
Ninamama’s wings are armored and she can use them as a protective shield to repel attacks, and although they are too heavy to allow her to fly long distances, he can use them in combination with jets of fire to propel herself with gigantic “jumps.”
In addition to this, Ninamama possesses strength, sharp claws, and a tail with sharp edges that she can use to attack her enemies.
Ninamama, like all Amarus, has a penetrating and magnetic look capable of hypnotizing and attracting her victims.
Warrior in charge of protecting the group and leading them on a safe path.
Guides have the following powers:
• Basic Power: Protection
• Energized Power: Transportation
Ninamama can use her armored wings as a shield that protects her and her allies against any enemy attack.
Ninamama can propel herself with a stream of fire that allows her to “jump” long distances, transporting herself and her allies to other cities.
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