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Ayar Awqa

(pronounced “ah-yar ah-oo-ka”, also spelled “Ayar Auca” in English)

Ayar Awqa is one of the Ayar brothers, older than Manqu by one year.

It is believed that Ayar Awqa is a son of the almighty god Wiraqucha born through human parents, which is why he is considered a part human and part Wiraqucha. Awqa has light hair and eyes, which is considered a sign of his Wiraqucha heritage, since this is something never seen among the runas (Qhichwa people).

Awqa is an intelligent and attractive teenager who loves and craves, action and adventure.

His exotic physique is something that attracts women and causes admiration in men. Awqa is very aware of this, and does not hesitate to use it to his advantage every time he can, whether to obtain favors, gifts, or interact with people who in the future can help him reach his goals. Awqa is a bit selfish, and usually thinks of himself rather than the welfare of those around him.

Awqa enjoys getting up early in the morning and explore his surroundings using his Sonic Wings. In this way, Awqa can catalog his surroundings, search for supplies, and warn their siblings of enemy attacks. Awqa is extremely intelligent and is capable of creating complicated stratagems to combat his enemies, although his lack of experience and impetuosity prevent him from realizing his full potential.

Although Awqa is a warrior at heart, he’s also romantic, sentimental, and a dreamer. This is something he shares with his younger brother Manqu, with whom he usually takes long walks to talk about his dreams and fantasies.

One of these fantasies is to one day to find his “princess”, the ideal woman with whom Awqa would share his life. And when Awqa saw Qura for the first time, he instantly knew that he had finally found her, and he wouldn’t let anything or anyone keeo him away from her.

After years of peace (boredom, according to Awqa), the conflict with the Chanka nation is something that finally brings meaning and excitement to Awqa’s life. Always dedicated to being the best in any activity he takes on, Awqa yearns to be the best warrior in his nation and to one day become a revered hero.

WIRAQUCHA GIFT

Having Wiraqucha’s blood running through his veins, Manqu is gifted with a special ability but because of his young age, this ability has not yet manifested.

WEAPONS

Manqu carries the Tupayauri wand, a gift from the wise Tunapa, as a magical amulet to protect him against evil, but the powers of this wand have not been proven.

Manqu is also the holder of the Electromagnetic Force Weapon of Light, which was handed to him by Waqaychaq Mama. This weapon gives him limited control over Primordial Light (the second Primordial Wave, which includes infrared, ultraviolet, and visible light).

The weapon is composed of 3 parts: The Inti Disc (Light Shield), the Light Macana, and the Light Hatchet.

INTI DISC (LIGHT SHIELD)

The Inti Disc, which is really the Primordial Sphere of Electromagnetism embedded in a gold mask, energizes all Electromagnetic Force weapons and recharges with solar and stellar light.

The Inti Disc divides its power into 5 Primary Waves: Radiation, Light (which it retains), Sound, Electricity, and Magnetism.

The Inti Disc can become a tiny supernova that can blind, heat, energize and/or incinerate everything in its reach (while protecting its owner from these effects).

The Inti Disc can also become an impenetrable Light Shield. The Light Shield can create force fields and can be launched as a concussive force missile.

The Light Shield can also create solid Light Paths that Manqu can travel at high speeds. By joining the Light Macana and the Light Hatchet, Manqu can control the movements of the Light Shield and the shape of the Light Path.

LIGHT MACANA

The Light Macana can generate an aura of energy around itself, making it strong enough to destroy many materials.

The Light Macana can also project light of different intensities to illuminate, energize, or burn.

LIGHT HATCHET

The Light Hatchet can generate an aura of energy around itself making it sharp enough to cut through many materials.

The Light Hatchet can also project a low-density energy field that can “cut” through liquids, gases, or intangible substances such as water, air, energy rays, and even telepathic waves.

The Electromagnetic Force Weapon of Light has other powers that Manqu will discover over time.

Ayar Manqu™ specifications for the INKAS: The Legend™ game.

ROLE

THE GUIDE

Warrior in charge of protecting the group and leading them on a safe path.
Guides have the following powers:

• Basic Power: Protection
• Energized Power: Transportation

POWERS

LIGHT SHIELD (PROTECTION)

Manqu can turn the Inti Disc into a Light Shield that protects him and his allies against any enemy attack.

LIGHT PATH (TRANSPORTATION)

Manqu can use his Light Shield to create a Light Path with which he can quickly transport himself and his allies to other cities.