Having been created from the essences of the Primordial Sphere of Earth, Sachamama’s body is composed of Primordial Earth. This allows her invulnerability against its harmful effects, the ability to convert her body into Primordial Earth, and limited control over Primordial Earth (the fifth Primordial Element, which includes earth and other matter in a solid state).
Sachamama can control the forces of nature related to Primordial Earth, being able to control the planet’s Lithosphere and cause landslides, sandstorms, and earthquakes.
Other attacks include the ability to spit a multitude of sharp stones through her jaws, in the form of darts or razors.
Sachamama’s hard wings aren’t suited for flight, but they serve as powerful blades that help her to move underground, cutting off any obstacle that presents itself. Sachamama can easily navigate underground, guided by the magnetic fields of the planet, and in this way, she can make surprise attacks on her victims. Sachamama can also create traps on the ground, similar to quicksand.
In addition to this, Sachamama possesses strength, sharp claws, a powerful beak and a pointed tail that can be used as a harpoon.
Sachamama, like all Amarus, has a penetrating and magnetic look capable of hypnotizing and attracting her victims.
Sachamama™ specifications for the INKAS: The Legend™ game.
Warrior capable of suprise attacks and seizing enemy objects.
Hunters have the following powers:
• Basic Power: Ambush
• Energized Power: Theft
UNDERGROUND ATTACK (AMBUSH)
Sachamama can travel underground and surprise her enemies before they can attack her.
Sachamama can create an earth-hand that can grab objects from a distance.