Having been created from the essences of the Primordial Sphere of Air, Wayramama’s body is composed of Primordial Air. This allows her invulnerability against their harmful effects, the ability to convert her body into Primordial Air, and limited control over Primordial Air (the third Primordial Element, which includes air and other matters in a gaseous state).
Wayramama can control the forces of nature related to Primordial Air, being able to control the planet’s Atmosphere and cause snowstorms, tornadoes, and hurricanes.
Other attacks include the ability to blow wind through her jaws, which can lower the temperature and freeze.
Wayramama’s wings are powerful and allow her to fly long distances. Combined with her elemental power, Wayramama can fly at extremely high speeds, although she does not break the sound barrier.
In addition to this, Wayramama possesses strength and sharp claws that she can use to attack her enemies.
Wayramama, like all Amarus, has a penetrating and magnetic look capable of hypnotizing and attracting her victims.
Wayramama™ specifications for the INKAS: The Legend™ game.
Warrior in charge of exploring the territory and transporting objects.
Scouts have the following powers:
• Basic Power: Flight
• Energized Power: Speed
MYSTIC WINGS (FLIGHT)
Wayramama can use her powerful wings to fly over walls and can take an ally or enemy with her.
Wayramama can use her control over the Primordial Air to fly at subsonic speeds and can take an ally or enemy with her.